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	<id>https://aveum.wiki/index.php?action=history&amp;feed=atom&amp;title=General%3AUpdate_5_Release_Notes</id>
	<title>General:Update 5 Release Notes - Revision history</title>
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	<updated>2026-04-17T07:45:43Z</updated>
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		<id>https://aveum.wiki/index.php?title=General:Update_5_Release_Notes&amp;diff=75579&amp;oldid=prev</id>
		<title>AveumWiki: Created page with &quot;These patch notes were posted on September 29th 2023 on [https://answers.ea.com/t5/Immortals-of-Aveum/Immortals-of-Aveum-Patch-1-0-5-0-Release-Notes/td-p/13010527 answers.ea.com]   This is the first time that the patch was referred to by it&#039;s full number (1.0.5.0) instead of as &quot;Update 5&quot;  = Patch 1.0.5.0 Release Notes = The PC patch 1.0.5.0 arrives today, September 29, with the launch of FSR 3 in Immortals of Aveum on PC! Console players, stay tuned. We’ll have more i...&quot;</title>
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		<updated>2023-10-13T00:19:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;These patch notes were posted on September 29th 2023 on [https://answers.ea.com/t5/Immortals-of-Aveum/Immortals-of-Aveum-Patch-1-0-5-0-Release-Notes/td-p/13010527 answers.ea.com]   This is the first time that the patch was referred to by it&amp;#039;s full number (1.0.5.0) instead of as &amp;quot;Update 5&amp;quot;  = Patch 1.0.5.0 Release Notes = The PC patch 1.0.5.0 arrives today, September 29, with the launch of FSR 3 in Immortals of Aveum on PC! Console players, stay tuned. We’ll have more i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;These patch notes were posted on September 29th 2023 on [https://answers.ea.com/t5/Immortals-of-Aveum/Immortals-of-Aveum-Patch-1-0-5-0-Release-Notes/td-p/13010527 answers.ea.com] &lt;br /&gt;
&lt;br /&gt;
This is the first time that the patch was referred to by it&amp;#039;s full number (1.0.5.0) instead of as &amp;quot;Update 5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Patch 1.0.5.0 Release Notes =&lt;br /&gt;
The PC patch 1.0.5.0 arrives today, September 29, with the launch of FSR 3 in Immortals of Aveum on PC! Console players, stay tuned. We’ll have more information on FSR 3 for consoles in the future. &lt;br /&gt;
&lt;br /&gt;
In the meantime, the console 1.0.5.0 updates and improvements will be arriving on PlayStation 5 and Xbox Series X|S next week, and we’ll share timing details as we get closer to the patch release. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Addition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* AMD FidelityFX™ Super Resolution 3 (FSR 3) has launched on PC and Frame Generation is now available in-game for all PC players&lt;br /&gt;
** AMD FSR 3 combines temporal upscaling and frame generation to deliver improved performance&lt;br /&gt;
** Adds a new “NativeAA” quality mode option that does not apply upscaling but still applies high-quality anti-aliasing and sharpening&lt;br /&gt;
** Frame generation is enabled separately from upscaling and is recommended to be used on AMD Radeon™ RX 5000 Series and higher, NVIDIA GeForce RTX™ 20 Series and higher, and Intel® Arc™ 7 Series and higher GPUs&lt;br /&gt;
** Upscaling is still available to use on GPUs lower than the products listed above &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Grand Magnus&amp;quot; achievement will now be correctly awarded for players completing the game on multiple difficulties&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PC&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* PC mouse &amp;quot;invert&amp;quot; setting now correctly applies when set to on&lt;br /&gt;
* Addressed rare issue where the Return to Seren level would appear blurry when DLSS is set to Ultra performance&lt;br /&gt;
* Fixed a rare issue on PC where the background graphics would not appear on game launch&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc. Changes &amp;amp; Minor Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Addressed crashes and various progression blockers throughout, including issues with waypoint markers and enemy respawns &lt;br /&gt;
* Addressed minor visual bugs throughout the game&lt;br /&gt;
* Minor text and UI fixes&lt;br /&gt;
&lt;br /&gt;
As always, your feedback is appreciated. We’re continuing work, bringing even more fixes and improvements to &amp;#039;&amp;#039;Immortals of Aveum&amp;#039;&amp;#039;™, so stay tuned! See the previous patch notes here.&lt;/div&gt;</summary>
		<author><name>AveumWiki</name></author>
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