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= Patch 1.0.5.0 Release Notes = The PC patch 1.0.5.0 arrives today, September 29, with the launch of FSR 3 in Immortals of Aveum on PC! Console players, stay tuned. We’ll have more information on FSR 3 for consoles in the future. In the meantime, the console 1.0.5.0 updates and improvements will be arriving on PlayStation 5 and Xbox Series X|S next week, and we’ll share timing details as we get closer to the patch release. '''New Addition''' * AMD FidelityFX™ Super Resolution 3 (FSR 3) has launched on PC and Frame Generation is now available in-game for all PC players ** AMD FSR 3 combines temporal upscaling and frame generation to deliver improved performance ** Adds a new “NativeAA” quality mode option that does not apply upscaling but still applies high-quality anti-aliasing and sharpening ** Frame generation is enabled separately from upscaling and is recommended to be used on AMD Radeon™ RX 5000 Series and higher, NVIDIA GeForce RTX™ 20 Series and higher, and Intel® Arc™ 7 Series and higher GPUs ** Upscaling is still available to use on GPUs lower than the products listed above '''General''' * "Grand Magnus" achievement will now be correctly awarded for players completing the game on multiple difficulties '''PC''' * PC mouse "invert" setting now correctly applies when set to on * Addressed rare issue where the Return to Seren level would appear blurry when DLSS is set to Ultra performance * Fixed a rare issue on PC where the background graphics would not appear on game launch '''Misc. Changes & Minor Fixes''' * Addressed crashes and various progression blockers throughout, including issues with waypoint markers and enemy respawns * Addressed minor visual bugs throughout the game * Minor text and UI fixes As always, your feedback is appreciated. We’re continuing work, bringing even more fixes and improvements to ''Immortals of Aveum''™, so stay tuned! See the previous patch notes here.
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